- #NO SUPPORTED AUDIO DEVICE FOUND VIRTUA TENNIS 4 PS4#
- #NO SUPPORTED AUDIO DEVICE FOUND VIRTUA TENNIS 4 PS3#
- #NO SUPPORTED AUDIO DEVICE FOUND VIRTUA TENNIS 4 PSP#
- #NO SUPPORTED AUDIO DEVICE FOUND VIRTUA TENNIS 4 PS2#
Here's his quote about how he cancelled four unannounced Saturn games on the spot after seeing Bernie's Sega conference and how Sega had put him (literally) behind a wall at E3 1997. Or here, he says that releasing Lunar SSSC on PS1 and not Saturn was the right decision: (PS1 larger userbase, grew the franchise, SSSC launched at #1 its first month, outsold Grandia and all other Japanese games at that time) Here's some more of him bashing Bernie's decision to kill the Saturn early. yeah, can't quite agree with him here (Of course really you have to go back to like '94 at least to get to the worst bad decisions, though the '97 ones were bad as well.), but while quite unlikely (I think it was the 32X and the bad Saturn launch that ultimately doomed Sega, not Bernie), who knows, he could be right.
They had a really great staff and great systems in place and she took it apart because she was too dim to understand how it worked. Another thing his wartmonger Gretchen did is completely obliterate the third party division at SEGA. If BS had never happened to SEGA, they might still be making consoles. Kills the cash flow of the company, pisses off retailers, shows publishers you don't care about them or their schedules - it's bad all the way around, and that bad decision-making poisoned SEGA and the Dreamcast well so badly it couldn't be overcome, despite a very solid launch.
#NO SUPPORTED AUDIO DEVICE FOUND VIRTUA TENNIS 4 PS4#
Imagine if Sony said "PS3 is not our future" today and stopped promoting it and wound down first party releases until the PS4 in two years. Going essentially dry as a console manufacturer for basically TWO YEARS is crazy.
here for instance he says how Sega killing the Saturn and then "going dark for two years" was a major mistake and that Bernie Stolar is the reason why WD didn't publish in Dreamcast. I can see why some of you people might not like what Victor Ireland's said though. So, no RPGs on the PS1 under Bernie, except for King's Field, which of course isn't exactly a traditional RPG. This is probably after Bernie left for Sega. After some searching I'm not finding any articles saying exactly when Sega hired Bernie, but I do know that Kalinske left on July 15, 1996, and the first strategy/rpg on the PS1, Ogre Battle, was published at the end of that month. For instance, Revelations: Persona, Ogre Battle, and Beyond the Beyond all released in mid to later '96, after Sega hired away Bernie. Saying that there is no connection between those two things, Bernie leaving and RPGs starting to show up on the Playstation, is. Guess when the first RPGs started releasing on the Playstation? In later 1996, shortly after Bernie left. To add on to what I've said, Sega hired Bernie Stolar in mid 1996. We've been over that already, but he didn't lie. And then yo go on about that POS Vic Ireland who blatantly lied about Sega during the DC.
#NO SUPPORTED AUDIO DEVICE FOUND VIRTUA TENNIS 4 PS2#
Vic Ireland can't specify (surely for legal reasons), but Sony made his publishing games on the PS2 nearly impossible, blocking many games, delaying Growlanser Generations for years, etc.Įtc etc etc etc A Black Falcon i'm glad that you take face value for every damn thing that 3rd party comes out of there mouth's as the absolute truth.
#NO SUPPORTED AUDIO DEVICE FOUND VIRTUA TENNIS 4 PSP#
A publisher was considering releasing it, but Sony refused to allow Sakura Wars 1+2 certification for a US PSP release: "it's a text novel, not a game". This thread also mentions how SCEA blocked Agetec from releasing Shadow Tower Abyss (PS2) because its graphics weren't good enough and they didn't think the game would sell, because of their stupidly backwards visions of the American market. Also, the source names there weren't mentioned, but that's to protect them that information is all too accurate, everything else agrees that it's true. The simplest explanation for why almost everyone who knows anything has said, since somewhere around 1995, that SCEA has had a longstanding problem with 2d game releases. I'm sure you'll ignore this and pretend that "it's all speculation" or something, but sometimes, the simplest explanation for something is the correct one. Frustrating, but this was a hard restriction, no exceptions (for speech that is). This thread also points out something I'd forgotten - SCEA didn't (doesn't?) allow games with Japanese-only voice acting, if you're having voices, the game must have English. The game is 2.5d, but must have run afoul somewhere else.
#NO SUPPORTED AUDIO DEVICE FOUND VIRTUA TENNIS 4 PS3#
SCEA refused to approve Battle Fantasia for PS3, which is why the game is X360 only in the US, while in Japan and Europe it was released on both PS3 and 360. Here are some more cases of SCEA getting in the way of games releasing in North America, mostly for graphics reasons.